Wednesday, May 10, 2006
G. Ometer, Math Detective
This past weekend, we started playing a new game that Daddy and I made up called G. Ometer, Math Detective. In this game, a "victim" makes a shape out of some blocks. Sometimes the shape is a square, sometimes a hexagon and so on. The "victim" then goes on a walk and the "thief" steals some of the blocks, leaving only a partial shape. The job of the math detective is to use the "clues" to figure out how many blocks the thief stole. It's very important that the detective interviews the victim to determine what the shape was initially, so as to know how many blocks there were at the start. Then, the detective examines the remaining evidence and, using the power of math, has to deduce how many items were stolen. Once the detective has figured this out, the victim can call the police lost and found to see if they turned up the right number of blocks. This is a really neat game. It's very cool that you can use the evidence to figure out what the thief took.
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